The Number Crew episodes in order on DE Streaming

The Number Crew features a human crew and their demanding animal passengers aboard the SS Mathematical, a luxury cruise ship. Each episode presents a unique math problem to be solved. The entire series offers 70 videos, separated into Series 1 (PK-1) and Series 2 (Grades 1-2). Each episode lasts approximately 9-10 minutes. DES offers The Number Crew in both English and Spanish, this page links to the videos in English.

Currently there are 49 videos available on DE Streaming (as of 11/04/2013). Episodes pertaining to money and measurements are missing, as they are not relevant for a U.S. audience. Additional episodes are missing that would be helpful, I hope they add them. Missing episodes are in red.

Series 1 (PK-1)

Numbers & the Number Systems 1

1. All Aboard – The passengers arrive on the SS Mathematical. Math: Numbers 0-20 and back again
2. Numbers on the Doors – The Number Crew has to number the cabins. Math: Read and write numbers to 20
3. The Welcome Meeting – Bradley has to check that all the passengers are in attendance at the Welcome Meeting. Math: Count at least twenty objects. Understand that the last number gives the count and rearrangement leaves the number unchanged.
4. Storm and Seasickness: Part 01 – The Number Crew has to sort out pills for seasick passengers. Math: Count on and back rather than starting over.
5. Storm and Seasickness: Part 02 – Rough weather causes even more seasickness. Math: Count on and back in 10s to and from 100
6. Time for Treats – The passengers are allowed a number of sweets corresponding to their size. Math: Two digit numbers
7. The Dancing Bear – The Number Crew has to work out which passengers in which cabins are causing problems. Math: Say a number is 1 or 10 more than a given number.
8. Drinks for All – Passengers in every other cabin are causing noise and the Number Crew has to work out why. Math: Count on and back in 2s. Beginning to recognize odd and even numbers
9. Hunting for Bunting – Baby Bunting goes missing and the Number Crew have to search every cabin. Math: Count on and back in 5â€™s
10. The Party – The Number Crew throw a party and the passengers win prizes. Math: Â Comparing and ordering ordinal numbers

Calculations 1

1. Lifeboat Practice – The Number Crew has to work out how many passengers should go in each lifeboat. Math: Â Understanding addition, using number bonds to five.
2. After Lifeboat Practice – The Number Crew has to work out how many passengers are left in each lifeboat as some get out. Math: Â Understanding subtraction using number bonds to five.
3. Ten Thing Bowling Competition 1 – The Number Crew has to work out the scores when the passengers play Ten Thing Bowling. Math: Â Understand the relationship between addition and subtraction, using number bonds to ten.
4. Ten Thing Bowling Competition 2 – The Number Crew sets up a bowling competition and the children have to keep track of the scores to find out who’s won. Math: Â Use knowledge of number facts and place value to add a pair of numbers mentally within the range 0 to at least 10, and 0 to at least 20.
5. Clear up! – The Number Crew has to clear up by filling up boxes. Math: Â Partition and recombination – breaking numbers into five and a bit.
6. The Trouble with Crocodiles – The Number Crew has to sort things out by using bigger boxes. Math: Begin to add a pair of single digit numbers, crossing ten.
7. Ice Creams -Â  The Number Crew have to work out the prices of ice creams. Math: Â Add nine by adding ten and adjusting by 1.
8. Double Trouble – Some of the passengers are in luck and the others have nothing at all. Math: Â Know by heart doubles from 1+1 to 5+5; begin to know doubles from 6+6 to 10+10 and the corresponding halves.
9. Number Crew on Wheels – The Number Crew have to work out how many roller boots they need for the passengers. Math: Â Understand the operation of multiplication and the associated vocabulary.
10. The Roller-Hockey Match – The passengers form teams to play roller hockey. Math: Â Understand the operation of division and the associated vocabulary.

Solving Problems 1

1. The Roller Coaster – The Number Crew build a roller coaster and have to measure the passengers to make the cars the right size. Math: Understand and use the vocabulary relating to measuring and solving length problems.
2. The Roller Coaster 2 – the Number Crew use the Elephant to check the weight of each animal. Math: Â Understand and use the vocabulary related to measuring and solving mass problems.
3. Drinks in the Sun – The Number Crew work out that different containers can contain the same amount of drink. Math: Â Understand and use the vocabulary related to measuring and solving capacity problems.
4. The Funfair – The Number Crew teach the passengers about money. Math: Â Recognize different coins and their equivalent money values and solve simple money problems.
5. More Fun at the Fair – The children each have to work out how to spend 20p at the funfair. Math: Â Choose the appropriate number operation to solve a problem.
6. The Treasure Hunt – The Number Crew set up a Treasure Hunt. Math: Solve numerical problems by recognizing simple patterns or relationships, generalizing and making predictions.
7. It’s Yo-Yo Time – Time A yo yo craze takes over the passengers on board and has to be controlled by the Number Crew. Math: Â Understand and use the vocabulary related to time and use units of time
8. Do It for Charity – The passengers try different, timed activities for charity. Â Math: Â Read the time from clocks and solve problems using time.
9. Sports Day – The Number Crew have a sports day, but face a lot of sorting out of passengers. Math: Collect and record numerical data.
10. The Number Crew Awards – The passengers vote for their favorite home video clips and the votes are recorded to find a winner. Math: Â Collect, record, discuss and make predictions from numerical data.

Shape and Space 1

1. Shape Sorting – The Number Crew rescue Passengers from the strange world of 3-d shapes. Math: Â Describe and sort common 3-D shapes according to their properties.
2. Shape Escape – The Number Crew sort out 2-d shapes and find their way back to the ship. Math: Â Describe and sort common 2-D shapes according to their properties.
3. Super Models – The Number Crew make models. Math: Make models of shapes and patterns and describe their features.
4. Fit Club – The Number Crew improve the passengersâ€™ fitness. Â Math: Â Describe positions and directions.
5. Turning Moments – The Number Crew help the passengers at the Fit Club to move forwards and to turn. Math: Describe movements (in a straight line and turning).

Numbers & the Number Systems 2

1. Paw Prints on the Tiles – 101 tiles are decorated with paw prints. Math: Say the number names in order to at least 100.
2. Tiling with Style – hundred and one tiles find their place on the Ballroom walls. Math: Â Read and write numbers to at least 100
3. The Number Bugs Arrive – Number Bugs arrive and are counted by the cabinful. Â Math: Â Count reliably at least a hundred objects by grouping them.
4. The Place for Treats – Passengers, in pairs, get treats. Math: Â Know what each digit in a two-digit number represents, including zero as a place holder.
5. Ordering Drinks – Number Crew serve drinks in an orderly fashion. Math: Â Order a set of one or two digit numbers and position them on a number line.
6. Sharing the Bugs – Number Bugs are shared. Math: Â Recognize odd and even numbers to at least 30.
7. Bug Magnets – the passengers sing to the Number Bugs to come hither. Math: Â Understand and begin to use the vocabulary of estimation and approximation.
8. Rounding Up the Bugs – Math: Â Round numbers less than a hundred to the nearest ten.
9. Action with Fractions – Number Crew divide mince pies and other comestibles into edible fractions. Math: Begin to recognize, name and find one half and one quarter of shapes and small numbers of objects.
10. The Christmas Party – Number Crew celebrate Christmas. Math: Â Begin to recognize that two halves or four quarters make one whole, and that two quarters and one half are equivalent.

Calculations 2

1. The Iceberg – SS Mathematical steams astern into the iceberg. Math: Â Recognize that addition can be done in any order.
2. Putting On and Taking Off – Â the passengers dress up to play outside in the cold, and undress when they return. Math: Â Begin to understand the principle that subtraction reverses addition
3. The Mathematical Seven – Â the Mathematical Seven clean up town. Math: Know by heart addition and subtraction facts for seven.
4. Ice Dancing – Â the passengers practice winter sports. Math: Add three numbers by looking for pairs that make ten and doing these first.
5. Spring Cleaning – Â the Number Crew try tidying therapy to get over the loss of the iceberg. Math: Use patterns of similar characteristics.
6. Hip Hip Array! – the Number Crew keep track of roller boots by putting them in an array. Math: Â Understand the operation of multiplication as describing an array, and begin to recognize from arranging arrays that multiplication can be done in any order.
7. The Roller Disco – Number Crew give out the boots for the roller disco. Math: Â Understand the operation of division as grouping or repeated subtraction
8. The Trouble with Doubles – Number Crew discover that two is not always twice as nice as one. Â Math: Understand and use the principle that doubling reverses halving (doubling is the inverse of halving).
9. The Holiday Club – Â the Number Crew run the Holiday Club. Math: Know by heart the multiplication facts for the two times table and derive quickly the corresponding division facts
10. The Number Bug Holiday Club – Baby Bunting runs a Holiday Club for the Number Bugs. Math: Use knowledge of Number Facts and place value to multiply or divide mentally

Solving Problems 2

1. Landing on the Island – the SS Mathematical finally makes a landing. Math: Â Choose and use appropriate number operations and ways of calculating to solve problems
2. Exploring the Island – Â the Number Crew and the Animals explore the island. Math: Â Explain how a sum is solved
3. Setting up Camp – Â the Number Crew and the animals set up camp on the island. Â Math: Â Estimate, measure and compare lengths, using standard units
4. Weights and Pleasures – the Number Crew and the animals weigh food for the beach party. Math: Â Estimate, measure and compare masses using standard units.
5. The Beach Party – the Number Crew and the animals organize drinks for the beach party. Math: Â Estimate, measure and compare capacities using standard units
6. The Model Island – the Number Crew make a model of the island for old times’ sake, and put on a puppet show. Â Math: Â Read a simple scale to the nearest labeled division, including using a ruler to draw and measure lines to the nearest centimeter
7. The Cash Machine – the Number Crew sell souvenirs of the island. Math: Â Recognize all coins and begin to use Â£ & p. notation for moneyThe Big Slide – the animals take turns on a slide. Math: Read the time to the hour, half hour or quarter hour on an analogue clock and a 12-hour digital clock, and understand the notation 7:30.
8. The Photographs – the Number Crew sorts a collection of photographs. Math: Know in order the months and seasons of the year.
9. The Mathematics Show – Â the Number Crew stage a musical. Â Math: Extracting and interpreting numerical

Shape and Space 2

1. Changing Faces – The Number Crew find themselves back in the strange world of 3-d shapes. Math: Â Describe and sort common 3-D shapes according to their properties.
2. Octa Doctor – TheNumber Crew get different shaped tickets. Math: Â Describe and sort common 2-D shapes according to their properties.
3. Symmetrical Spectacles – The Number Crew find lines of symmetry and symmetrical shapes in their quest to return to the Mother Ship. Math: Recognize line symmetry in simple cases
4. Nesting Time – The Number Crew find themselves cliff-hanging and clock-squatting. Math: Â Describe positions and direction.
5. Return of the Crew – The Number Crew sort out right angles and quarter turns. Math: Recognize whole, half and quarter turns and know that a quarter turn is a right angle.